makanidotdot

untamableshipper asked:

Hi! Do you have any tips on drawing body figures? Especially the length of the legs? And do you have tips on drawing hands? Thanks!

makanidotdot answered:

Only way to learn figures is to look at them and draw them.  I’ve taken figure drawing and anatomy for artist classes in addition to drawing a lot.  Take them if you can!  And I fuck up legs more than anything because I don’t draw them enough.  Easy springboard though is searching for Andrew Loomis books.

Same with hands, though there are some fairly easy to describe formulas for hands so I drew up a couple rq

First of all, for probably 90% of the hand poses you’re gonna draw, think fingers like the petals on a pinwheel.  They all curve the same degree, in relation to the previous.  

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Also helpful

makanidotdot

freeglassart asked:

You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

makanidotdot answered:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

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start to put on features

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fix stuff

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put on more stuff

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fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

Helpful

huskdev

huskdev:

Bit of a Legal kerfuffle going on, I “signed” a “contract” to a small group of developers I knew through a personal friend at the time, I was young and dumb at the time and signed it to them. Very quickly realizing they were not capable of developing Husk I stopped working with them. They recently uploaded a lot of my art (directly taken from this blog) so I filed a DCMA and they have ignored it and re-uploaded the art.

Now heres the funny part, the “contract” I signed is incredibly vague/has no set beginning or end date/has grammatical errors/is void in many many ways.

I signed in 2012, in Nova Scotia the age of majority is 19, I was 18. Minors can not sign contracts (I couldn’t even sign for my own PHONE at the time) so sorry boys, the contract was void the day you wrote it. Please stop taking my art.

For the roughly 41 of you that knew about this game I worked on a year or two ago, this happened. Nothing to really worry about just thought I’d mention it.

a-silly-person

Red Dead Redemption + Horses

A fun fact about the Horses in RDR is that they had normal maps sculpted for various “extremes” in the strides of their trots and gallops. Depending on the bone rotations in their skeletons parts of their bodies would blend between tensed and relaxed texture maps to emphasize the muscle tension that you can very easily see in these gifs.
I believe “The Last of Us” did a similar thing with clothes to show the pulling of folds. It’s a technique that’s used to help fake cloth and muscle simulation that takes a lot of extra work but looks REALLY nice when pulled off properly.