retrocitrus
retrocitrus:

and oooooh
OOOOOH
A LITTLE BIRDIE TOLD ME IT WAS SOMEONE’S BIRTHDAY TODAY
so happy birthday to this cute lil mother hecker right here
the mad genius behind the major tom set, among others~~
go check them out
go tell them how amazing they are
just drown him in many good birthday wishes and tell him how cool he is 
hap bird day aeon
thank u for bein u \m/

I keep forgetting I modelled those items, I’m more uninvolved with TF2 than I thought.

retrocitrus:

and oooooh

OOOOOH

A LITTLE BIRDIE TOLD ME IT WAS SOMEONE’S BIRTHDAY TODAY

so happy birthday to this cute lil mother hecker right here

the mad genius behind the major tom set, among others~~

go check them out

go tell them how amazing they are

just drown him in many good birthday wishes and tell him how cool he is 

hap bird day aeon

thank u for bein u \m/

I keep forgetting I modelled those items, I’m more uninvolved with TF2 than I thought.

Random game idea: Haven & Hearth scale MMO but with rare 100% unique items
aside from common items players can make and buy there are super rare items with their own unique model, effects and stats, there is only ONE of them ingame. They are indestructible but can easily be transferred from player to player, some even drop on death. The entire games design and economy can be based around this one “100% unique item” principle.

Random game idea: Haven & Hearth scale MMO but with rare 100% unique items

aside from common items players can make and buy there are super rare items with their own unique model, effects and stats, there is only ONE of them ingame. They are indestructible but can easily be transferred from player to player, some even drop on death. The entire games design and economy can be based around this one “100% unique item” principle.